GameSquare Holdings Inc (GAME)
NASDAQCommunication ServicesElectronic Gaming & MultimediaSnapshot 2026-09-04
NASDAQCommunication ServicesElectronic Gaming & MultimediaSnapshot 2026-09-04
QuarterlyIQ Insights · GAME
What must go right, what could break, what the price assumes, and what evidence comes next.
The current health of the standing investment case.
Recent financial performance sits below its industry cohort — worth keeping an eye on, though it has not freshly broken.
One-year growth currently built into the price, compared with our model's estimate.
| Measure | Marker shape | Value |
|---|---|---|
| Growth built into the price | circle | 59.0% |
| Our one-year growth estimate | diamond | 42.2% |
For each item: what to watch, what would become a concern, and what would make it less concerning.
A reporting-risk estimate, not a forecast of the stock-price response.
Historical relationships that met the evidence threshold. They do not prove cause or forecast a move.
No outside relationship met the current evidence threshold.
Based on historical daily prices through 2026-09-04.
Past price behavior in dollars on a $10,000 position. This does not measure permanent business risk.
How much price usually moves either way.
A larger daily loss that occurred about once in every 20 trading days.
Use the underlying financial and sector pages to investigate the cause.
Not investment advice. Scores describe historical and current data; they are not forecasts of future returns. Consult a licensed advisor before making investment decisions.
Growth built into the price is above our model estimate.
The price assumes 16.7 percentage points more one-year growth.
The one-year revenue growth assumption on Valuation.
Elevated risk of a next-quarter earnings miss: this name is a smaller-cap name (higher miss base rate) and operates in a high-miss-rate industry. A fundamental tilt, not a price call.
Model as of 2026-09-04 · Compared with 7 industry peers · Company calendar date is not available
GAME — capital allocation — Material Modifications to Rights of Security Holders
Dated 2026-08-19
Material Modifications to Rights of Security Holders. To the extent required by
Why it matters: TubeBuddy's integration may boost revenue and help make more money.
Watch forRevenue growth speeds up thanks to TubeBuddy's contribution. It beats expectations.
Also watch forRevenue growth stops or falls with TubeBuddy's integration.
Why it matters: Updates may show confidence in the company's value and how it uses its money.
Watch forThere may be news of increasing the stock buyback program beyond the current $10.9 million.
Also watch forNo updates or a cut in the stock buyback program may show low confidence in the stock.
Why it matters: Hitting this target shows better profits. It also shows progress toward the yearly EBITDA goal.
Supportive ifAdjusted EBITDA was over $1.5 million for Q3. This shows profits are improving.
Worry ifAdjusted EBITDA was under $1 million for Q3. This shows profits are still a challenge.
Why it matters: If the sector starts growing again, it may help GameSquare's performance. This could change investor sentiment.
Supportive ifSector revenue growth is now positive. It was negative for several quarters.
Worry ifSector revenue growth is still negative. This shows ongoing contraction.
Deepest peak-to-trough drop in the last year.
| Measure | Value | Meaning |
|---|---|---|
| Typical day | ±$460 on $10,000 · ±4.6% | How much price usually moves either way. |
| Bad day | $825 loss on $10,000 · 8.3% | A larger daily loss that occurred about once in every 20 trading days. |
| Largest peak-to-trough drop in the past year | $7,124 loss on $10,000 · 71.2% | Deepest peak-to-trough drop in the last year. |
Past year. 1.00 means similar movement; 1.20 means about 20% more.
Past year. 1.00 means similar movement to the sector. This is secondary context.
Latest 30 trading days, shown as an annual percentage.
Latest 252 trading days, shown as an annual percentage.
20-trading-day average in US dollars.
Trading days used by the source risk snapshot.
Past results, not a forecast. Not investment advice.
Why it matters: Increased buybacks can show management's confidence. It can also support the share price.
Supportive ifThey announced stock buybacks of $15 million. This shows strong use of capital.
Worry ifNo new repurchases were announced. This suggests concerns about cash flow or valuation.
Why it matters: New partnerships could boost revenue. They can also improve GameSquare's platform.
Supportive ifAt least two new creator partnerships are expected. They should bring in good revenue.
Worry ifNo new partnerships were announced. This shows slow growth in creator efforts.
Why it matters: This report will give important insights into revenue and profit trends.
Watch forEarnings report shows positive revenue and EBITDA growth.
Also watch forThe earnings report shows ongoing losses and a drop in revenue.
Why it matters: Reaching this buyback level shows good use of money. It also shows management's confidence.
Supportive ifTotal stock repurchases reported at $10 million or more by year-end.
Worry ifTotal stock buybacks were below $6 million by year-end. This shows less confidence.
Why it matters: Hitting this target shows strong progress. It supports management's growth plan for 2026.
Supportive ifQ3 revenue was $22 million or more. This backs the yearly guidance of $85-$90 million.
Worry ifQ3 revenue was below $20 million. This shows possible weakness in growth.